Trouvere's TA:Kingdoms Mod Page

Download the current version
Installation instructions
A word of caution
What this version does
TODO list
Philosophy
Old versions
How to provide feedback
About the version numbers
Credits

Visit my Kingdoms page.
You may want to check out the TAK FX mod at Merciless Creations. It complements T-mod quite nicely.

Download the current stable version:

T1.2.0 - Intended for use with TA:K v3.0

If you are looking for an all-around fun and balanced way to play the game, the stable release is recommended. If you want to help test the mod or just want to mess around with the experimental changes, please feel free to download the development release. (more info about version numbers)

T1.2.0 is pretty much just a Kingdoms 3.0 compatibility release. It does not address balance issues introduced by the Iron Plague expansion nor the new units which have appeared since 2.0 (Grenadier, Mer Warrior, Dark Hand, Ballista, etc.).

Download the current development version:

T1.3.3 - Intended for use with TA:K v3.0

This is the latest and greatest, based on CUT. Please feel free to try it out and send me your feedback.

Installation instructions

A word of caution

Running Kingdoms with the Cavedog verification disabled (which is what you are doing while using this or any other third party mod) has a couple of undesirable effects in multiplayer games. You will not be able to join multiplayer games that are hosted by players who are not using mods (although you may be able to see them in the Boneyards). When two or more players with mods start a game, however, there is no checking done to ensure that everyone's mods are the same.

It is always a good idea to make sure that everyone agrees which mods to play with before the game begins. Mods have no place in competitive ladder games anyway, so we shouldn't have too many cheating problems. However, use common sense and don't waste your time playing mod games against people you don't trust.

If you or your opponent has any third-party units installed, you must have all the same units. Otherwise the game will crash at the load screen.

What this version does

Note: For detailed changes in the current development release, please see the README file that comes with the distribution. The following describes the changes in the most recent stable release.

in a nutshell

the details

TODO list

Philosophy

I'll try to keep this short:

This TA:Kingdoms enhancement is intended to improve the game's overall playability and level of fun for the majority of players at all levels of play. I'm not trying to rewrite the game. I want to keep changes from Cavedog's official releases down to a minimum. Changes are limited to those which can be easily made using 3rd party tools.

This project was started in response to Gigaflop's 8/26 post to the Cavedog Kingdoms Comments forum as well as other discussions. I am aware of at least two other "uberhack" projects that have been announced. This is how my project differs:

Old versions

(still here in case anyone wants to playtest various revisions)

Stable releases:

Development releases:

How to provide feedback

I follow both the Cavedog Comments Forum and the Annihilated.com TA:K Strategy and Tactics forum fairly closely. However, if you want to be certain that I won't miss your post, send me a copy by email as well.

Specific feedback I'm looking for

If you can send in suggestions, it is helpful. If you can send in your own updated version of the mods, pointing out the changes you've made and how they work, it is very helpful. If you can send in very specific feedback from playtesting, it is extremely helpful.

About the version numbers

I'm following the Linux convention of using a three part version number. The first part signifies the major revision level (0 being beta, 1 being first release, etc.). The second part signifies the minor revision level where stable releases have an even number and development releases have an odd number. (e.g. 1.0.0 will be the first major stable release, followed by 1.1.0 for people who want to help testing. Meanwhile the 1.0.x series will continue to recieve any necessary bugfixes while the 1.1.x series eventually becomes the next stable release, 1.2.0.) The last number is the patch level. There will be a new patch level released quite often for the development versions. The "T" at the beginning is just to designate that it is a part of the T-mod series and to (hopefully) avoid conflicting with anyone else's version numbers.

Credits

While coordinated by a single person, the T-mod is very much a community effort. Nearly 100% of the ideas reflected in the mod have come from other members of the community who have offered their suggestions for discussion on the public forums.

Special Thanks: